Node War Tier 1 vs Tier 2 vs Tier 3: Roster Sizes and Composition
Tier 1, Tier 2 and Tier 3 Node Wars are not the same war at different sizes. The headcount changes by a factor of three, the territory groups differ, and the roster shape that works at 25 players actively hurts at 75. This guide puts the three tiers side by side: preset capacities for every weekday, the default group layout each tier starts from, and what happens to people already signed up when you cut a roster down.
Capacity presets at a glance
Each tier carries a per-weekday capacity preset. Selecting a tier and a war day gives you a default total; officers can override it, and every group allocation is recalculated against whatever total is actually stored.
| Tier | Territory group | Sun | Mon | Tue | Wed | Thu | Fri |
|---|---|---|---|---|---|---|---|
| Tier 1 | Balenos / Serendia | 30 | 25 | 30 | 25 | 30 | 25 |
| Tier 2 | Calpheon / Ulukita | 50 | 40 | 40 | 40 | 40 | 50 |
| Tier 3 | Valencia / Edania | 75 | 55 | 55 | 75 | 55 | 75 |
The weekday variation is not arbitrary padding. Weekend and midweek war nights draw different turnout, and the presets encode a headcount your guild can realistically field on that night rather than a theoretical maximum.
Tier 1: named specialists
A Tier 1 roster starts with four capacity-consuming groups — Mainball/FFA, Defense, Zerker and Shai — plus the non-capacity Bench, Tentative and Absence responses. Defaults are Defense 5, Zerker 2, Shai 2, and Mainball/FFA takes the remainder.
Naming Zerker and Shai explicitly makes sense at this size. On a 25-player Monday war, one Shai is four percent of your entire roster; the difference between two and five of them is the difference between a supported ball and a war party that cannot kill anything. Reserving those seats guarantees the composition rather than hoping the right people click first. The Node War roster guide covers each group in depth.
Tier 2 and Tier 3: Mainball/FFA, Defense, Flex, Bench
The larger tiers start from a different layout. Instead of named class groups, a Tier 2 or Tier 3 roster opens with Mainball/FFA, Defense, a general-purpose Flex group, and Bench. The capacities scale with the roster rather than being fixed numbers:
- Defense — roughly 16 percent of total capacity, with a floor of three seats.
- Flex — roughly 14 percent of total capacity, with the same floor of three.
- Mainball/FFA — everything left over, exactly as at Tier 1.
| Aspect | Tier 1 | Tier 2 / Tier 3 |
|---|---|---|
| Starting groups | Mainball/FFA, Defense, Zerker, Shai | Mainball/FFA, Defense, Flex |
| Specialist seats | Named per class, fixed defaults | Unnamed Flex pool, proportional |
| Defense sizing | 5 by default | About 16% of total, minimum 3 |
| Roster size | 25 to 30 | 40 to 75 |
| Bench, Tentative, Absence | Always present | Always present |
Why the change? Because proportional allocation is the only thing that survives a tripling of headcount. Two reserved Shai seats out of 30 is a deliberate composition choice; two out of 75 is noise. At Tier 3 you are organising around functions — a ball, a defence, a flexible remainder you assign on the night — and a broad Flex pool expresses that better than five thin named buckets.
Adding your own roster groups
Neither default is a cage. The web dashboard can enable extra groups from the supported presets — Cannon, Shai, Zerker, Ranger and Wizard/Witch — or accept a validated custom label for whatever your guild calls its siege crew. Each preset group starts at a capacity of one and is editable from there.
Every group you add takes its seats from Mainball/FFA, because Mainball/FFA is the remainder after all other capacity-consuming groups. Adding a 4-seat Cannon group to a 50-player Tier 2 war does not grow the roster to 54; it shrinks Mainball/FFA to compensate.
The useful discipline is to add a named group only when you would be unhappy to field the war without that role guaranteed. Reserved capacity is spent whether or not anybody fills it, so a speculative group is a permanent tax on your main body.
What happens when capacity shrinks
This is where most surprises live. Suppose a Tier 3 Wednesday war is set up for 75, twenty people have already signed up for Mainball/FFA, and you drop the tier to Tier 2 on a 40-player night — or you simply raise Defense by six after the announcement went out.
Nothing is deleted. Members who no longer fit are moved to Bench in stored order. Stored order means signup order, so the earliest responders keep their seats and the most recent ones overflow. Bench is uncapped and every benched member keeps the group they originally asked for attached to their name, which makes promotion straightforward when somebody drops out before the war.
Two practical consequences:
- Resize before you announce, not after. The rule is fair and deterministic, but being moved to Bench is still a surprise to whoever it happens to.
- Check the Bench after any capacity edit. It tells you exactly how much the change cost and who to talk to.
Choosing a tier
- Pick the tier your guild can fill on your worst night, not your best. A 55-player Tier 3 roster that fields 34 is a worse war than a full Tier 2.
- Match the tier to the territory you actually want. The territory groups differ, and the tier determines which ones are in play.
- Watch the Bench across several weeks. A consistently empty Bench with unfilled Mainball seats means you are sized above your turnout; a consistently long Bench means you are sized below it.
Once the size is right, automate the announcement with the Discord bot setup walkthrough, and close the loop after the war with scoreboard tracking. The documentation lists every command that touches capacity.
Frequently asked questions
What is the difference between Tier 1, Tier 2 and Tier 3 Node Wars?
They differ in territory group and headcount. Tier 1 covers Balenos and Serendia at 25 to 30 players, Tier 2 covers Calpheon and Ulukita at 40 to 50, and Tier 3 covers Valencia and Edania at 55 to 75. The larger the tier, the more the roster leans on broad groups instead of named specialists.
Why does Tier 1 have Zerker and Shai groups but Tier 2 and Tier 3 do not?
At 25 to 30 players a single Shai or Zerker is a measurable share of the roster, so those seats are reserved explicitly. Tier 2 and Tier 3 presets start with Mainball/FFA, Defense, Flex and Bench instead, and officers add named specialist groups only where they want to guarantee a seat.
How are the Defense and Flex capacities chosen for Tier 2 and Tier 3?
They scale with the roster rather than being fixed. Defense takes about 16 percent of total capacity and Flex about 14 percent, each with a floor of three seats, and Mainball/FFA absorbs everything that is left over.
Can I add my own roster groups?
Yes. The dashboard can enable extra groups from the supported presets, which include Cannon, Shai, Zerker, Ranger and Wizard/Witch, or accept a validated custom label. Every group you add consumes capacity and shrinks Mainball/FFA by the same amount.
What happens to existing signups if I lower a group capacity?
Nobody is deleted. Members who no longer fit are moved to Bench in stored order, so the earliest signups keep their seats and the overflow stays visible and promotable rather than disappearing from the roster.
Does changing the tier change the roster automatically?
Changing the tier applies that tier preset capacity for the selected weekday and rebuilds the default group layout around it. Any capacity you have edited by hand stays in force until you edit it again, and Mainball/FFA is recalculated from the current totals.
Run your next Node War with Project Athena
Project Athena is free. Sign in with Discord, pick a server you administer, and you can have a roster posted before your next war window opens. The documentation covers every command, and the home page is the short version.